1Problem
We assess 3D spatial knowledge with a 2D medium.
Three 2D sketch maps from Zhong & Kozhevnikov (2016). Each loses vertical information in a different way: floors drawn as separate plans cannot be aligned (A); annotations stand in for height (B); ad-hoc perspective distorts angles (C).
2Method
Two VR experiments. Each participant produced a 2D pen-and-paper and a 3D Gravity Sketch map of the same environment.
Exp 1 · Vertically layered building
- n
- 27
- Levels
- 3 (middle rotated 90°)
- Landmarks
- 6 (3 in, 3 out)
- Locomotion
- Joystick (free)
Exp 2 · Vertically volumetric urban scene
- n
- 37
- Buildings
- 6
- Landmark heights
- 3 levels
- Locomotion
- Drone fly-through
Each sketch was coded for occurrence and correctness of qualitative spatial relations along X, Y, Z axes separately. Bayesian Bernoulli mixed-effects models with random effects for participant and relation.
3Results
2D sketch maps act as a bottleneck: people store vertical spatial knowledge that the 2D medium hides but a 3D medium reveals.
4Sketch maps
Every participant’s 2D and 3D sketch, side by side. Click a card.